Visual first
Nightlume is designed around hierarchy, spacing and readable information instead of effects for the sake of effects.
Nightlume is a lightweight visual client focused on clean interfaces, readable information and a UI that feels like it belongs inside the game.
Nightlume doesn't try to turn Minecraft into another operating system. The interface is built around the information you actually need while keeping everything else quiet.
Panels, HUD elements and controls follow the same visual language, so the interface feels like one coherent system.
Every part of Nightlume follows the same principle: if something doesn't improve the experience, it doesn't need to be there.
Nightlume is designed around hierarchy, spacing and readable information instead of effects for the sake of effects.
No unnecessary layers, giant menus or visual clutter. The client should stay responsive while the game remains the focus.
One visual language across HUD, panels, ClickGUI and settings.
Animations are short, subtle and purposeful.
Enable only the modules and information that actually matter to you.
Nightlume is being developed step by step. The goal is to ship a polished first release instead of rushing a half-finished client.
Client initialization, rendering layer, module system and core architecture.
In progressHUD components, ClickGUI, animations, configuration and visual polish.
NextFinal testing, documentation, distribution and the first public build.
PlannedNightlume isn't released yet. Leave your email to get notified when the first public build becomes available.